作者: qwerty 管理员
标签: C++
创建日期:2024年11月13日 18:12
浏览量:2
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#ifndef color
#define color(a) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a)
//0黑 1蓝 2绿 3青 4红 5紫 6黄 7白 8灰 9亮蓝 10亮绿 11亮青 12亮红 13亮紫 14亮黄 15亮白
#endif
using namespace std;
const int stdtime=0;
int Px=1,Py=1,Pd=3,Ph=2000,Pa=50;
int Ex=20,Ey=20,Ed=1,Eh=2000,Ea=50;
bool vis[22][22]={
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0},
{0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0},
{0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1},
{0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0},
{0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0},
{0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0},
{1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,1,0}};
inline void initcolor(){
color(0*16+15);
return;
}
inline void pu(string s){
for(int i=0;i<s.size();++i){
char x=s[i];
if(x=='\n') Sleep(200*stdtime);
else if(x=='\t') Sleep(20*stdtime);
else if(x==' ') Sleep(10*stdtime);
else if(x=='?'||x=='!'||x==';') Sleep(23*stdtime);
else if(x=='/'||x=='*'||x=='-'||x=='+'||x=='.') Sleep(4*stdtime);
else Sleep(3*stdtime);
putchar(x);
}
return;
}
inline void randmap(){
srand(time(0));
vis[1][1]=vis[20][20]=0;
for(int i=2;i<=20;i++) vis[i][1]=!bool(abs(rand())%5);
for(int i=1;i<=20;i++){
for(int j=1;j<=20;j++) vis[j][i]=!bool(abs(rand())%5);
}
for(int i=1;i<=19;i++) vis[i][20]=!bool(abs(rand())%5);
return;
}
inline void outputplot(){
pu("剧情概述:\n");
pu("A.D.4514年\n");
pu("FaXiSi主义NaCui党重新组织起来\n");
pu("进行了一次大规模的起义\n");
pu("想要建立一个新的国度\n");
pu("但\n");
pu("这引起了一些人的注意\n");
pu("于是乎\n");
pu("各个大国联合起来剿杀FaXiSi主义NaCui党成员\n");
pu("经历了无数场战争\n");
pu("只剩下一位FaXiSi主义NaCui党成员\n");
pu("那就是你\n");
pu("希望身为FaXiSi主义NaCui党成员的你\n");
pu("能够恢复我们曾经的辉煌!\n");
system("pause");
return;
}
inline void outputgameinfor(){
pu("一个蒟蒻创作的游戏\n");
pu("按WS移动,AD转向,空格开枪(按K相当于\\kill)\n");
system("pause");
system("cls");
outputplot();
return;
}
inline int sinemove(int s,int times,int add){
if(s<=0) return 0;
srand(time(0));
return times*(rand()%(2*s)-s)+add;
}
inline void outputmap(){
for(int i=1;i<=20;i++){
for(int j=1;j<=20;j++){
if(Px==j&&Py==i) cout<<"卐";
else if(Ex==j&&Ey==i) cout<<"卍";
else if(vis[i][j]) cout<<"■";
else cout<<"□";
}
puts("");
}
return;
}
inline int inputaction(){
char x=_getch();
if(x=='w') return 1;
if(x=='a') return 2;
if(x=='s') return 3;
if(x=='d') return 4;
if(x==' ') return 5;
if(x=='k') return 6;
return 0;
}
inline void dead(){
color(4*16+13);
system("cls");
pu("\t\t\t\tYou died!!!\n");
exit(0);
return;
}
inline void win(){
color(7*16+14);
system("cls");
pu("\t\t\t\tYou won!!!\n");
exit(0);
return;
}
inline void Pjudgedead(){
if(Ph<=0) dead();
else if(Ph>2000) Ph=2000;
return;
}
inline void Ejudgedead(){
if(Eh<=0) win();
else if(Eh>2000) Ph=2000;
return;
}
inline void refresh(){
system("cls");
Pjudgedead();
color(0*16+4);
pu("你的血量:");cout<<Ph<<"\t\t\t";
color(0*16+9);
pu("敌方血量:");cout<<Eh<<"\n";
color(0*16+10);
pu("当前坐标: x=");cout<<Px;pu(" y=");cout<<Py<<"\t\t";
color(0*16+14);
pu("敌方坐标: x=");cout<<Ex;pu(" y=");cout<<Ey<<"\n";
color(0*16+11);
pu("当前方向:");
switch(Pd){
case 1:pu("北");break;
case 2:pu("西");break;
case 3:pu("南");break;
case 4:pu("东");break;
}
puts("");
color(0*16+3);
pu("敌方方向:");
switch(Ed){
case 1:pu("北");break;
case 2:pu("西");break;
case 3:pu("南");break;
case 4:pu("东");break;
}
puts("");
initcolor();
outputmap();
return;
}
inline void moving(int a){
puts("");
switch(a){
case 1:
if(Pd==1&&Py>1&&!vis[Py-1][Px]) Py--;
else if(Pd==2&&Px>1&&!vis[Py][Px-1]) Px--;
else if(Pd==3&&Py<20&&!vis[Py+1][Px]) Py++;
else if(Pd==4&&Px<20&&!vis[Py][Px+1]) Px++;
break;
case 2:Pd=Pd%4+1;break;
case 3:
if(Pd==3&&Py>1&&!vis[Py-1][Px]) Py--;
else if(Pd==4&&Px>1&&!vis[Py][Px-1]) Px--;
else if(Pd==1&&Py<20&&!vis[Py+1][Px]) Py++;
else if(Pd==2&&Px<20&&!vis[Py][Px+1]) Px++;
break;
case 4:Pd=Pd%4+1;Pd=Pd%4+1;Pd=Pd%4+1;break;
case 5:
int pa=Pa+sinemove(10,1,0);
if(Pd==1&&Ex==Px){
if(Ey<=Py){
pu("击中了!造成");
cout<<pa;
pu("点伤害!!!\n");
Eh-=pa;
Ejudgedead();
}
}else if(Pd==2&&Ey==Py){
if(Ex<=Px){
pu("击中了!造成");
cout<<pa;
pu("点伤害!!!\n");
Eh-=pa;
Ejudgedead();
}
}else if(Pd==3&&Ex==Px){
if(Ey>=Py){
pu("击中了!造成");
cout<<pa;
pu("点伤害!!!\n");
Eh-=pa;
Ejudgedead();
}
}else if(Pd==4&&Ey==Py){
if(Ex>=Px){
pu("击中了!造成");
cout<<pa;
pu("点伤害!!!\n");
Eh-=pa;
Ejudgedead();
}
}
break;
}
}
inline int Efindway(int x,int y,int d){
if(x>1&&vis[y][x-1]==0){ //向左
if(d==1) return 2;
else if(d==3) return 4;
}else if(y>1&&vis[y-1][x]==0){ //向上
if(d==4) return 2;
else if(d==2) return 4;
}else if(x<20&&vis[y][x+1]==0){ //向右
if(d==1) return 4;
else if(d==3) return 2;
}else if(y<20&&vis[y+1][x]==0){ //向下
if(d==2) return 2;
else if(d==4) return 4;
}else return 5;
return 5;
}
inline void Emoving(int a){
switch(a){
case 1:
if(Ed==1&&Ey>1&&!vis[Ey-1][Ex]) Ey--;
else if(Ed==2&&Ex>1&&!vis[Ey][Ex-1]) Ex--;
else if(Ed==3&&Ey<20&&!vis[Ey+1][Ex]) Ey++;
else if(Ed==4&&Ex<20&&!vis[Ey][Ex+1]) Ex++;
break;
case 2:Ed=Ed%4+1;break;
case 3:
if(Ed==3&&Ey>1&&!vis[Ey-1][Ex]) Ey--;
else if(Ed==4&&Ex>1&&!vis[Ey][Ex-1]) Ex--;
else if(Ed==1&&Ey<20&&!vis[Ey+1][Ex]) Ey++;
else if(Ed==2&&Ex<20&&!vis[Ey][Ex+1]) Ex++;
break;
case 4:Ed=Ed%4+1;Ed=Ed%4+1;Ed=Ed%4+1;break;
case 5:
int ea=Ea+sinemove(10,1,0);
if((Ed==1&&Ex==Px&&Ey>=Py)||(Ed==2&&Ey==Py&&Ex>=Px)||(Ed==3&&Ex==Px&&Ey<=Py)||(Ed==4&&Ey==Py&&Ex<=Px)){
pu("被击中了!受到");
cout<<ea;
pu("点伤害!!!\n");
Ph-=ea;
Pjudgedead();
}
break;
}
}
int main(){
initcolor();
// outputgameinfor();
system("cls");
pu("请选择地图模式:");puts("");
pu("1.空白地图");puts("");
pu("2.随机地图");puts("");
pu("3.默认地图(当前已开放)");puts("");
char ch=_getch();
puts("");
switch(ch){
case '1':memset(vis,0,sizeof vis);break;
case '2':randmap();break;
case '3':break;
default:color(0*16+12);pu("输入不规范,NaCui两行泪!!!\n");dead();break;
}
while(1){
srand(time(0));
refresh();
pu(":");
int x=inputaction();
if(x==6) dead();
if(!x){
puts("无效输入!!!");
continue;
}
moving(x);
if(x==2||x==4){
pu(":");
x=0;
do{
x=inputaction();
if(!x){
puts("无效输入!!!");
continue;
}
}while(!x);
moving(x);
}
Sleep(400*stdtime);
refresh();
int DeltaX=Ex-Px,DeltaY=Ey-Py;
if(abs(DeltaX)<abs(DeltaY)){ //左右
if(DeltaX==0){
if(DeltaY>0&&Ed!=3){
Ed=1;
Emoving(5);
continue;
}else if(DeltaY<0&&Ed!=1){
Ed=3;
Emoving(5);
continue;
}
}
if(Ed==1){ //朝北
if(DeltaX>0){ //向左
Emoving(2);
}else{ //向右
Emoving(4);
}
refresh();
}else if(Ed==3){ //朝南
if(DeltaX>0){ //向左
Emoving(4);
}else{ //向右
Emoving(2);
}
refresh();
}
if(DeltaX>0){ //向左
if(vis[Ey][Ex-1]){
Emoving(Efindway(Ey,Ex,Ed));
Emoving(1);
}else Emoving(1);
}else{ //向右
if(vis[Ey][Ex+1]){
Emoving(Efindway(Ey,Ex,Ed));
Emoving(1);
}else Emoving(1);
}
}else if(abs(DeltaX)>abs(DeltaY)){ //上下
if(DeltaY==0){
if(DeltaX>0&&Ed!=4){
Ed=1;
Emoving(5);
continue;
}else if(DeltaX<0&&Ed!=2){
Ed=3;
Emoving(5);
continue;
}
}
if(Ed==2){ //朝左
if(DeltaY>0){ //向上
Emoving(4);
}else{ //向下
Emoving(2);
}
refresh();
}else if(Ed==4){ //朝右
if(DeltaY>0){ //向上
Emoving(2);
}else{ //向下
Emoving(4);
}
refresh();
}
if(DeltaY>0){ //向上
if(vis[Ey-1][Ex]){
Emoving(Efindway(Ey,Ex,Ed));
Emoving(1);
}else Emoving(1);
}else{ //向下
if(vis[Ey+1][Ex]){
Emoving(Efindway(Ey,Ex,Ed));
Emoving(1);
}else Emoving(1);
}
}
else if(DeltaX==0){
if(DeltaY>0){
Ed=1;
Emoving(5);
}else if(DeltaY<0){
Ed=3;
Emoving(5);
}
}else if(DeltaY==0){
if(DeltaX>0){
Ed=2;
Emoving(5);
}else if(DeltaX<0){
Ed=4;
Emoving(5);
}
}else Emoving(rand()%2*2+1);
}
return 0;
}
// --------------------------------------以下的没改 ---------------------------------------